Your character starts with a base of 4 in each attribute.  As your character gains levels, each level gained will grant one skill point to spend on a single attribute. You can spend skill points in any way, with no requirement to keep them balanced at all.  You can also purchase Skill in a Jar from Joff's Supplies in the camp to grant one immediate skill point before entering the dungeon.

Gameplay EffectsEdit

  • Attack - Increases damage done with melee and ranged weapons.
  • Speed - Boosts movement speed.
  • Health - Increases maximum health.
  • Magic - Increases the number of charges in wands.
  • Agility - Faster movement speed while charging a weapon.
  • Defense - Adds one to the character's base AC.