Modding levels

Adding or changing levels is done through editing dungeons.dat.

(For creating actual map tiles or dungeon layouts, see Modding Maps)
Each level is assigned a number which determines the order in which it appears. A level can be either randomly generated through dungeon tiles pieced together, or a complete level.

Any non-generated maps requires a player starting location.

Example code
{ class:com.interrupt.dungeoneer.game.Level, dungeonLevel:2, levelName:"MY LEVEL", darkness:1, fogStart:0, fogEnd:20, theme:CUSTOMTHEME, defaultWallTex:0, defaultCeilTex:2, defaultFloorTex:3, defaultWallAccentTex:1, generated:true, music:"mysong.ogg" },

Variables

 * dungeonLevel


 * levelName


 * darkness


 * fogStart


 * fogEnd


 * theme


 * defaultWallTex


 * defaultCeilTex


 * defaultFloorTex


 * defaultWallAccentTex


 * generated


 * music