Board Thread:News and Announcements/@comment-5276249-20130423111121/@comment-5276249-20130514012209

I think I can release the Change Log Now so hear goes 4/21/13


 * Entity collision - this has been mucked with a ton to support angled walls and things like entities standing on entities
 * Decals - blood and hit marks
 * Static mesh batching - used for decorative and structural geometry like bridges
 * Better stacking support - stacks should add onto stacks when picked up
 * Projectile collisions are now more accurate
 * Flying enemies should fly around the space available, and not stay at the same height
 * Fixed hitboxes for some enemies, like bats
 * Fixed entity sprites being offset incorrectly (like the boss monster)
 * Map updated to show angled walls

5/6/13

Here's the latest dev build of Delver, this one is an attempt to fix the graphical oddities people have been seeing.

5/9/13

touches potentially everything - input, audio, graphics, menus
 * Upgraded to the latest version of LibGdx, Lwjgl
 * Added super basic gamepad support for 360 controllers on OSX
 * Removed mesh cache cleanup code on level change