Talk:Skill Points/@comment-66.253.167.252-20150929023129

You know what would be cool? After upgrading an attribute to a certain level (like 10) you get the choice between two perk options that have a slight but noticeable effect on gameplay. 15 points in HP? Enemies now take damage based on how much they deal to you OR you gain the ability to actively block to receive heavily reduced damage based on the shield you're using. 15 in Agility? Now you can choose between a spin attack at max attack charge OR a charge/dash attack at max attack charge. Etc, etc.