Board Thread:Delver Discussion/@comment-184.148.64.202-20130519220138/@comment-98.232.88.145-20130521015915

Alright here we go:

-Varied bosses at the end (e.g. Minotaur, Basilisk, etc..)

-Have a quick switch between weapons and a special key for activating scrolls for more fast combat.

-Less focus on staffs and more focus on swords and bows; perhaps making staffs due more random unreliable damage whilst making bows deal consistant damage.

-More varied dungeons.

-A scroll for taming a worm or bat as an ally OR a summoning scroll for a temporary ally.

-An expansive overworld: I mean like a open ended world or an island perhaps with randomly spawning dungeons and towns, wih forests that contain bandits. Make the focus dungeons, but make the over world be a good transistion phase, perhaps even making the forests more treacherous than the dungeons. The towns of course containing ways to improve your character, perhaps making upgraded equipment or preparing the player for a dungeon journey.

Thats just the tip of ideas I have.